Game review: Artist Colony

Since we were snowed in all weekend, I decided to waste some time playing Artist Colony. It looked a lot like Virtual Villagers. Since I really enjoyed that series, this should be fun too, right? Well, it's mostly fun. As with most simulation games, there is a set of goals that the characters need to finish. The story is about a group of artists coming together to rebuild an old artists' colony. (There's a backstory about friendship and love, but it's not really all that necessary to the game play.) You get money to complete tasks by selling the artists' works. Since you begin with only two artists, it's a little difficult to raise money. However, once you start attracting new artists to the colony, things can really get moving. Then it ends up being a little difficult to keep track of everyone. On top of that, I found myself getting bored with the tedious task of training the artist and having them create masterpieces to sell. Perhaps if the selling part went a little faster, the creating part wouldn't be so dull. As it was, I ended up with artists that couldn't create anything because I filled up my gallery yet no one was coming to buy anything.

Overall, it was a decent game. There were little annoyances, but I could easily overlook them. If nothing else, I wanted to see what the end result was.

Game Review: Restaurant Empire

I turned on GameTap the other day, which is rather rare for me, and decided to give one of the simulation games a try. Restaurant Empire seemed to be the best choice at the time. You have just graduated culinary school and are about to take over your uncle's restaurant. From the furniture and design of the restaurant to customizing the food you serve your customers, the future of the family business is in your hands. There are some good and bad things about this game. I like that you get a lot of control with the culinary recipes. You can change up the minor ingredients to change how the food tastes but that also takes the chance that your customers will hate it. On the other hand, you don't seem to get a lot of control on the floor of the restaurant. I frequently had customers complaining that their food was taking too long. Meanwhile I had a ton of servers but I couldn't hire any more cooks. I'm assuming my guy can only cook so fast. There should be a better way to deal with customer complaints. I know I can't make all of them happy but the complaints that I can fix seem to be extremely difficult to fix on the first level.

I'll probably keep playing it for awhile to see if it gets any better. I passed the first few levels though I imagine the challenges will get harder in the later levels. Hopefully the game will help a bit more with the waitstaff and customer complaints.

Game Review: Escape from Paradise

While browsing around Yahoo Games, I came across Escape from Paradise. The description on Yahoo is: "A luxury cruise ship crashes on an uncharted island in the Pacific Ocean. Lead the survivors of the shipwreck, set up camp on the island, and build a rescue object to get your friends off the island. Escape from Paradise is packed full of different games to play. Explore the five islands surrounding the main island and unlock new games that will help you gather resources and aid you in your quest."

This is pretty much a Sims game. First you design your character then you are tossed onto a deserted island with one other character. After a bit of instruction from the Tiki Man, you are given some goals to complete. The first goal is "Gather 50 pieces of wood." So between your character and the computer-generated character, you must cut 50 pieces of wood as well as gather enough food so the two of you don't starve. The goals gradually get more difficult but it isn't anything you can't accomplish with a little bit of time. In between the main goals, you'll have the chance to play mini-games such as marbles. (Well, it's not called marbles but it's the same concept.) In my opinion, the mini-games aren't really necessary and end up being more difficult than the reward is worth. I'd rather just stick to the main goals of building houses and wells.

Overall, this game is just OK. It's not extremely difficult so a casual player would probably like it. However, it's rather tedious until you get a few more people in your village. I don't think too many people would stick with this beyond the 60-minute demo.